

Chest Monster: Mimics, what else? On top of "normal" mimics present in Vanilla, the 0.8 update adds monsters looking like gold or crystal chests.Despite attempts to buff it, it ended up ultimately reworked into a Polarizing curse, dropping the "blessed" aspect of the trope.

In practice, the upside wasn't worth the chance of your guaranteed-hit attack doing sod all.

Bandit Mook: On top of the prison bandits of Vanilla, the 0.8 version introduces the crystal mimics, described below.Three weapons - Dagger, Dirk and Assassin's Blade - are exceptions, with minimum damage caps at 75%, 66% and 50% of max damage. Back Stab: Attacks on unaware monsters are guaranteed to hit, but they aren't guaranteed to do much damage.Equipments no longer degrade over use, so you won't need to worry in saving Scrolls of Upgrade for repairs.Dwarf Monks can no longer disarm you, which was a invoked Scrappy Mechanic in vanilla PD.Compared to Vanilla PD, you're able to collect dewdrops while wounded.Unblessed Ankhs are capable of reviving you with full health as opposed to blessed ankh's 1/4ths, but force you to choose two items, dump you in a random spot on the same level, and force you to fight back to the rest of your gear.
